<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="wordpress/1.5.2" -->
<rss version="2.0" 
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
>

<channel>
	<title>natedawson.com</title>
	<link>http://www.natedawson.com</link>
	<description>to keep in touch with all of you, I am not a phone person...</description>
	<pubDate>Tue, 01 Apr 2008 23:52:54 +0000</pubDate>
	<generator>http://wordpress.org/?v=1.5.2</generator>
	<language>en</language>

		<item>
		<title>Blast from the past</title>
		<link>http://www.natedawson.com/web/2008/04/01/blast-from-the-past/</link>
		<comments>http://www.natedawson.com/web/2008/04/01/blast-from-the-past/#comments</comments>
		<pubDate>Tue, 01 Apr 2008 23:52:54 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
		
	<category>Web</category>
		<guid>http://www.natedawson.com/web/2008/04/01/blast-from-the-past/</guid>
		<description><![CDATA[	I can&#8217;t believe it. 
	I found a treasure. 
	I tracked down the very first web page I ever created.  Complete with the original audio of my voice.
	I can&#8217;t believe that I found it. 
	This little time-capsule will be something that Mindy and I can enjoy for the ages.
]]></description>
			<content:encoded><![CDATA[	<p>I can&#8217;t believe it. </p>
	<p>I found a treasure. </p>
	<p>I tracked down the <strong>very first web page</strong> I ever created.  Complete with the original audio of my voice.</p>
	<p>I can&#8217;t believe that I found it. </p>
	<p><a href="http://www.xsunderground.com/thechilde/">This little time-capsule </a>will be something that Mindy and I can enjoy for the ages.</p>
]]></content:encoded>
			<wfw:commentRSS>http://www.natedawson.com/web/2008/04/01/blast-from-the-past/feed/</wfw:commentRSS>
	</item>
		<item>
		<title>Information Software and the Graphical interface</title>
		<link>http://www.natedawson.com/development/2007/11/17/information-software-and-the-graphical-interface/</link>
		<comments>http://www.natedawson.com/development/2007/11/17/information-software-and-the-graphical-interface/#comments</comments>
		<pubDate>Sat, 17 Nov 2007 23:07:52 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
		
	<category>Development</category>
	<category>Web</category>
		<guid>http://www.natedawson.com/development/2007/11/17/information-software-and-the-graphical-interface/</guid>
		<description><![CDATA[	I stumbled upon this insightful essay on software design.
	Passing it along&#8230;

]]></description>
			<content:encoded><![CDATA[	<p>I stumbled upon this <a href="http://worrydream.com/MagicInk/">insightful essay on software design.</a></p>
	<p>Passing it along&#8230;
</p>
]]></content:encoded>
			<wfw:commentRSS>http://www.natedawson.com/development/2007/11/17/information-software-and-the-graphical-interface/feed/</wfw:commentRSS>
	</item>
		<item>
		<title>RadioLab Podcast</title>
		<link>http://www.natedawson.com/web/2007/11/13/radiolab-podcast/</link>
		<comments>http://www.natedawson.com/web/2007/11/13/radiolab-podcast/#comments</comments>
		<pubDate>Wed, 14 Nov 2007 02:27:53 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
		
	<category>Web</category>
	<category>Technology</category>
	<category>Podcasts</category>
		<guid>http://www.natedawson.com/web/2007/11/13/radiolab-podcast/</guid>
		<description><![CDATA[	My friend Rich introduced me to an excellent podcast series called Radio Lab.
	The production quality on this podcast is just amazing. It comes highly recommended. In particular I found the show about Musical Language to be especially interesting.
	It has completed three five show seasons, and my only complaint, thus far is that I am quickly [...]]]></description>
			<content:encoded><![CDATA[	<p>My friend Rich introduced me to an excellent podcast series called <a href="http://www.wnyc.org/shows/radiolab/">Radio Lab</a>.</p>
	<p>The production quality on this podcast is just amazing. It comes highly recommended. In particular I found the show about <a href="http://www.wnyc.org/shows/radiolab/episodes/2006/04/21">Musical Language</a> to be especially interesting.</p>
	<p>It has completed three five show seasons, and my only complaint, thus far is that I am quickly running out of episodes to listen to. Great for anybody that is sick of the mediocrity of traditional radio during your commute or exercise time.
</p>
]]></content:encoded>
			<wfw:commentRSS>http://www.natedawson.com/web/2007/11/13/radiolab-podcast/feed/</wfw:commentRSS>
	</item>
		<item>
		<title>$46,350/year of education for zilch</title>
		<link>http://www.natedawson.com/development/2007/10/06/46350year-of-education-for-zilch/</link>
		<comments>http://www.natedawson.com/development/2007/10/06/46350year-of-education-for-zilch/#comments</comments>
		<pubDate>Sat, 06 Oct 2007 22:21:09 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
		
	<category>Development</category>
	<category>Web</category>
	<category>Technology</category>
		<guid>http://www.natedawson.com/development/2007/10/06/46350year-of-education-for-zilch/</guid>
		<description><![CDATA[	It costs $46,350 per year for an undergrad at the prestigious Massachusetts Institute of Technology.
	Nine months&#8217; tuition for 2006–2007 is $33,400; a Student Activity Fee of $200 increases the total to $33,600. In addition, undergraduate room and board is approximately $9,950, with actual costs dependent on the student&#8217;s housing and dining arrangements. Books and personal [...]]]></description>
			<content:encoded><![CDATA[	<p>It costs $46,350 per year for an undergrad at the prestigious Massachusetts Institute of Technology.</p>
	<blockquote><p>Nine months&#8217; tuition for 2006–2007 is $33,400; a Student Activity Fee of $200 increases the total to $33,600. In addition, undergraduate room and board is approximately $9,950, with actual costs dependent on the student&#8217;s housing and dining arrangements. Books and personal expenses (including clothes, laundry, and recreation, but excluding travel) are about $2,800</p></blockquote>
	<p>from <a href="http://web.mit.edu/facts/tuition.html">MIT Tuition site</a></p>
	<p>For those, like myself, that have been out of the college scene for a few years and look back fondly on the collegiate atmosphere for more than just the libations. I wanted to turn you on to <a href="http://ocw.mit.edu/OcwWeb/web/home/home/index.htm">MIT OpenCourseWare</a>.</p>
	<p>I am trying to go through some of the copious materials on the site to see how <a href="http://www.engr.wisc.edu/ece/">my education</a>, compares to what they have to offer. In particular I am focusing on the <a href="http://ocw.mit.edu/OcwWeb/Electrical-Engineering-and-Computer-Science/index.htm">Electrical Engineering and Computer Sciences courses</a> as that is where my interests lie.</p>
	<p>I wonder what would happen if instead of football games I devoted 3 hours every Sunday to this. But then again I am notorious for feeling guilty about my periods of unproductivity.
</p>
]]></content:encoded>
			<wfw:commentRSS>http://www.natedawson.com/development/2007/10/06/46350year-of-education-for-zilch/feed/</wfw:commentRSS>
	</item>
		<item>
		<title>Pubcon turns me into SEO genius</title>
		<link>http://www.natedawson.com/web/2006/11/17/pubcon-turns-me-into-seo-genius/</link>
		<comments>http://www.natedawson.com/web/2006/11/17/pubcon-turns-me-into-seo-genius/#comments</comments>
		<pubDate>Fri, 17 Nov 2006 23:40:56 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
		
	<category>Web</category>
	<category>Technology</category>
		<guid>http://www.natedawson.com/web/2006/11/17/pubcon-turns-me-into-seo-genius/</guid>
		<description><![CDATA[	&#8230;not really. I did learn quite a bit while at the conference and it was a great experience to listen to and talk with some movers and shakers in the industry to hear what things they are excited about. By the way, PubCon was a convention held in Las Vegas that dealt with varying topics [...]]]></description>
			<content:encoded><![CDATA[	<p>&#8230;not really. I did learn quite a bit while at the conference and it was a great experience to listen to and talk with some movers and shakers in the industry to hear what things they are excited about. By the way, <a href="http://www.pubcon.com/">PubCon</a> was a convention held in Las Vegas that dealt with varying topics important to webmasters including intelligent website design for crawlability, e-commerce optimization, podcasting, viral marketing and all sorts of other wonderful ways to better position your website in your market of choice.</p>
	<p>The best speaker of the conference bar none was <a href="http://www.guykawasaki.com/">Guy Kawasaki</a>, he was everything that you want in a <a href="http://blog.guykawasaki.com/">keynote speaker: engaging, intelligent, and humorous</a>. He gave a call to action to the crowd asking for links to his blog to improve his all important <a href="http://www.technorati.com/pop/blogs/">Technorati ranking</a> which I will happily agree to do.</p>
	<p>After being inspired by some of the SEO topics I have decided that I might as well do some simple things to improve this very website. One of the most obvious things to do is to improve the URL structure of the permalinks of wordpress.  There is a nice explanation about <a href="http://codex.wordpress.org/Using_Permalinks">adjusting your permalink settings in WordPress</a>.</p>
	<p>I also found a nice post describing some other techniques you can do to <a href="http://theundersigned.net/2006/06/wordpress-and-seo/">improve your WordPress Structure for SEO</a>.</p>
]]></content:encoded>
			<wfw:commentRSS>http://www.natedawson.com/web/2006/11/17/pubcon-turns-me-into-seo-genius/feed/</wfw:commentRSS>
	</item>
		<item>
		<title>Make: Project Drawbot</title>
		<link>http://www.natedawson.com/technology/2006/10/28/make-project-drawbot/</link>
		<comments>http://www.natedawson.com/technology/2006/10/28/make-project-drawbot/#comments</comments>
		<pubDate>Sat, 28 Oct 2006 16:16:03 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
		
	<category>Technology</category>
		<guid>http://www.natedawson.com/technology/2006/10/28/make-project-drawbot/</guid>
		<description><![CDATA[	



]]></description>
			<content:encoded><![CDATA[	<p><object width="425" height="350"><br />
<param name="movie" value="http://www.youtube.com/v/by0Xtaj9tug"></param>
<param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/by0Xtaj9tug" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object>
</p>
]]></content:encoded>
			<wfw:commentRSS>http://www.natedawson.com/technology/2006/10/28/make-project-drawbot/feed/</wfw:commentRSS>
	</item>
		<item>
		<title>Download Mozilla  2.0!</title>
		<link>http://www.natedawson.com/web/2006/10/25/download-mozilla-20/</link>
		<comments>http://www.natedawson.com/web/2006/10/25/download-mozilla-20/#comments</comments>
		<pubDate>Wed, 25 Oct 2006 16:27:57 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
		
	<category>Web</category>
		<guid>http://www.natedawson.com/web/2006/10/25/download-mozilla-20/</guid>
		<description><![CDATA[	Tis the season for new browser versions. I highly recommend upgrading to Mozilla 2.0.
	I am also enjoying IE 7. For those diehard Mozilla fans I would suggest trying it out. With the release of IE 7 it is extremely clear to me how important it is to have competition in the browser space, it really [...]]]></description>
			<content:encoded><![CDATA[	<p>Tis the season for new browser versions. I highly recommend <a href="http://www.mozilla.com">upgrading to Mozilla 2.0</a>.</p>
	<p>I am also enjoying <a href="http://www.microsoft.com/windows/ie/default.mspx">IE 7</a>. For those diehard Mozilla fans I would suggest trying it out. With the release of IE 7 it is extremely clear to me how important it is to have competition in the browser space, it really has led to a better product for the end users. I wonder if Firefox had never come along whether IE 7 would exist.</p>
	<p>Internet Explorer 7 plays a lot of catch up to get to where Mozilla was several years ago but now I have to admit I am not ashamed to use it anymore. I would suggest getting it now and checking it out, otherwise it looks like <a href="http://www.winsupersite.com/reviews/ie7.asp">you will get it through Automatic Updates, later&#8230;</a>
</p>
]]></content:encoded>
			<wfw:commentRSS>http://www.natedawson.com/web/2006/10/25/download-mozilla-20/feed/</wfw:commentRSS>
	</item>
		<item>
		<title>PyBreakout Version 0.3, including POWERUPS!</title>
		<link>http://www.natedawson.com/development/2006/10/19/pybreakout-version-03-including-powerups/</link>
		<comments>http://www.natedawson.com/development/2006/10/19/pybreakout-version-03-including-powerups/#comments</comments>
		<pubDate>Fri, 20 Oct 2006 05:18:27 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
		
	<category>Development</category>
	<category>Python</category>
		<guid>http://www.natedawson.com/development/2006/10/19/pybreakout-version-03-including-powerups/</guid>
		<description><![CDATA[	Downloads:
	
	PyBreakout version 0.3 Windows (.exe) version
	PyBreakout version 0.3 Source Code
	
	Version 0.3 Notes
	I have added several cool features in this release but probably the most exciting is:
POWERUPS! I have successfully implemented both a Slowball powerup as well as a Triball powerup.
	Here are all the changes in this version:
	
	 Created a Triball Bonus which splits your main [...]]]></description>
			<content:encoded><![CDATA[	<p><strong>Downloads:</strong></p>
	<ul>
	<li><a href="http://www.natedawson.com/games/python/pybreakout/pybreakout-0.3-win.zip">PyBreakout version 0.3 Windows (.exe) version</a></li>
	<li><a href="http://www.natedawson.com/games/python/pybreakout/pybreakout-0.3-src.zip">PyBreakout version 0.3 Source Code</a></li>
	</ul>
	<p><strong>Version 0.3 Notes</strong></p>
	<p>I have added several cool features in this release but probably the most exciting is:<br />
POWERUPS! I have successfully implemented both a Slowball powerup as well as a Triball powerup.</p>
	<p>Here are all the changes in this version:</p>
	<ol>
	<li> Created a Triball Bonus which splits your main ball into 2 additional balls. You can get this powerup several times and have some real fun with many balls.</li>
	<li> Created a Slowball Bonus which slows all balls on the board down to the slowest speed. Very helpful on higher levels.</li>
	<li> These bonuses occur randomly when destroying bricks.</li>
	<li> Many improvements to the Mouse Control, and capture of the cursor when the game is primary focused.</li>
	<li> Added ESC key to end game at any time (because you can no longer hit the &#8220;X&#8221;)</li>
	<li> The paddle now has five zones of redirection for more control over where you will redirect the balls.</li>
	<li> Each successful level begins at a higher speed until you have reset to level 0.</li>
	<li> Now even GREY BRICKS are destructible once they have been hit 4 times. This was needed to avoid some infinite ball loops in the levels.</li>
	<li> I have used the &#8211;bundle flag in py2exe so that it has a much more organized distribution.</li>
	<li> I spent some time refactoring and improving the codebase during this period especially when I had to account for several balls instead of only one ball on the board.</li>
	</ol>
	<p><a href="http://www.natedawson.com/forum/viewtopic.php?t=12">Check out the PyBreakout forum topic for installation details and other notes</a>
</p>
]]></content:encoded>
			<wfw:commentRSS>http://www.natedawson.com/development/2006/10/19/pybreakout-version-03-including-powerups/feed/</wfw:commentRSS>
	</item>
		<item>
		<title>PyBreakout Version 0.2 is OUT!</title>
		<link>http://www.natedawson.com/development/2006/10/11/pybreakout-version-02-is-out/</link>
		<comments>http://www.natedawson.com/development/2006/10/11/pybreakout-version-02-is-out/#comments</comments>
		<pubDate>Wed, 11 Oct 2006 16:14:57 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
		
	<category>Development</category>
	<category>Python</category>
		<guid>http://www.natedawson.com/development/2006/10/11/pybreakout-version-02-is-out/</guid>
		<description><![CDATA[	Check out the PyBreakout Forum Topic for details on how to get the latest PyBreakout files.
	Here are the major differences versus Version 0.1:
	Game Notes
	Version 0.2 Notes
	I have added several features to this release including:
	
	 Mouse Control of paddle Left and Right
	 Mouse Control - Left Click (strictly pygame&#8217;s button1) to launch the ball
	 Mouse Control [...]]]></description>
			<content:encoded><![CDATA[	<p>Check out the <a href="http://www.natedawson.com/forum/viewtopic.php?t=12">PyBreakout Forum Topic</a> for details on how to get the latest PyBreakout files.</p>
	<p>Here are the major differences versus Version 0.1:</p>
	<p><b>Game Notes</b></p>
	<p><b>Version 0.2 Notes</b></p>
	<p>I have added several features to this release including:</p>
	<ol>
	<li> Mouse Control of paddle Left and Right</li>
	<li> Mouse Control - Left Click (strictly <a href="http://www.pygame.org/docs/ref/mouse.html#pygame.mouse.get_pressed">pygame&#8217;s button1</a>) to launch the ball</li>
	<li> Mouse Control - Right Click or Middle Click (strictly <a href="http://www.pygame.org/docs/ref/mouse.html#pygame.mouse.get_pressed">pygame&#8217;s button2 or button3</a>) to use next life</li>
	<li> Improved ball redirection based on where it hits the paddle, if the ball hits the left 10px of the paddle it is redirected up and left, middle 20 px it is reflected, right 10 px it is always reflected up and right. This improves directional control of ball.</li>
	<li> Sound Effects - for bouncing off gameboard walls, destroying blocks, bouncing off paddle, bouncing off indestructible blocks, and when you get extra lives</li>
	<li> Reset speed to 1 ( rather slow ) when you advance to next level instead of leaving it at whatever speed you passed the previous level at.</li>
	</ol>
	<p>Thanks to Peter Nosgoth for trying the game out and giving me some pointers on how to improve it on the <a href="http://www.pygame.org/projects/20/314/?release_id=501">Pygame page</a></p>
	<p>Check it out, and let me know what you think!
</p>
]]></content:encoded>
			<wfw:commentRSS>http://www.natedawson.com/development/2006/10/11/pybreakout-version-02-is-out/feed/</wfw:commentRSS>
	</item>
		<item>
		<title>PyBreakout - a Breakout clone written in Python</title>
		<link>http://www.natedawson.com/development/2006/10/09/pybreakout-a-breakout-clone-written-in-python/</link>
		<comments>http://www.natedawson.com/development/2006/10/09/pybreakout-a-breakout-clone-written-in-python/#comments</comments>
		<pubDate>Tue, 10 Oct 2006 02:16:53 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
		
	<category>Development</category>
	<category>Python</category>
		<guid>http://www.natedawson.com/development/2006/10/09/pybreakout-a-breakout-clone-written-in-python/</guid>
		<description><![CDATA[	PyBreakout - a Breakout clone written in Python using the Pygame libraries
	
	I created this little game using Python 2.4.3, Pygame 1.7.1, and finally created the .exe distribution using py2exe 0.6.
	This is my second project that I have done with the awesome Pygame Libraries and I plan to continue this project based on user feedback, so [...]]]></description>
			<content:encoded><![CDATA[	<p><b><a href="http://code.google.com/p/pybreakout/">PyBreakout - a Breakout clone written in Python using the Pygame libraries</a></b></p>
	<p><img src="http://www.natedawson.com/games/python/pybreakout/h.png"/></p>
	<p>I created this little game using <a href="http://www.python.org">Python 2.4.3</a>, <a href="http://www.pygame.org">Pygame 1.7.1</a>, and finally created the .exe distribution using <a href="http://www.py2exe.org/">py2exe 0.6.</a></p>
	<p>This is my second project that I have done with the awesome Pygame Libraries and I plan to continue this project based on user feedback, so let me know what needs to be tweaked.</p>
	<p><u><b>What&#8217;s the goal of the game?</b></u></p>
	<ol>
	<li>You are a paddle that can move left and right, you launch the ball from your paddle by pressing &#8220;SPACE&#8221;
</li>
	<li>The goal of the game is simple, just keep the ball from falling into the abyss beneath you and hit all of the destructible blocks on the level to advance and gain points.
</li>
	<li>You have 3 lives when you start the game.
</li>
	<li>During the level your ball will increase in speed every 15 seconds, until it reaches a pretty quick max speed.
</li>
	<li>You will be awarded a new life if you acquire 500 pts, and another at 2000 pts.
</li>
</ol>
	<p><u><b>How do I control the game?</b></u></p>
	<ol>
	<li><b>Enter/Return</b> - Reset the ball ( Looses 1 life )</li>
	<li><b>Spacebar</b>- Launch the ball off the paddle</li>
	<li><b>Arrow Left </b>- Move the paddle left</li>
	<li><b>Arrow Right</b> - Move the paddle right</li>
	</ol>
	<p><u><b>How to launch PyBreakout ( only tested on WinXP, sorry )</b></u></p>
	<p><b>Checkout the <a href="http://code.google.com/p/pybreakout/">latest Source Code from Google Code&#8217;s Subversion Repository</a></b></p>
	<ol>
	<li>Get TortoiseSVN or Eclipse with the Subclipse plugin and the PyDev plugin or a suitable Subversion client&#8230;</li>
	<li>Follow the directions on the <a href="http://code.google.com/p/pybreakout/source">Source Tab of the Pybreakout page</a></li>
	</ol>
	<p><img src="http://www.natedawson.com/games/python/pybreakout/o.png"/></p>
	<p><b>Windows XP/2000</b></p>
	<ol>
	<li>Download the <a href="http://www.natedawson.com/games/python/pybreakout/pybreakout-windows.zip">pybreakout-windows.zip file</a></li>
	<li>Unzip this pybreakout-windows.zip to a suitable location, desktop or where ever</li>
	<li>Double-click on pybreakout.exe within that directory and it should work!</li>
	</ol>
	<p><b>*Nix / Mac</b></p>
	<ol>
	<li>Download the <a href="http://www.natedawson.com/games/python/pybreakout/pybreakout-src.zip">pybreakout-src.zip source code file</a></li>
	<li>Unzip this pybreakout-src.zip to a suitable location.</li>
	<li>Assuming that you have Python 2.4 and Pygame installed correctly, simply type &#8220;python pybreakout.py&#8221; at the command prompt in the src/ directory and it should work.</li>
	<li>View and critique the source code and drop me a line on how sweet it is&#8230;</li>
	</ol>
	<p><img src="http://www.natedawson.com/games/python/pybreakout/y.png"/></p>
	<p><u><b>Game Notes</b></u></p>
	<p>After some gentle poking and prodding from my boy Chryso on this here forum, I decided that Pygame was cool enough and easy enough so that I would pound out PyBreakout in about a weeks time&#8230; even being out of town all week</p>
	<p>This project is much more ambitious and more fun than <a href="http://www.natedawson.com/forum/viewtopic.php?t=9">Avoidgame</a> so I am going to keep it up and tweak it until it is pretty sweet. But this current version should be quite playable.</p>
	<p>Check it out, and let me know what you think or&#8230;</p>
	<p><a href="http://www.natedawson.com/forum/viewtopic.php?t=12">Discuss it in the forum</a>
</p>
]]></content:encoded>
			<wfw:commentRSS>http://www.natedawson.com/development/2006/10/09/pybreakout-a-breakout-clone-written-in-python/feed/</wfw:commentRSS>
	</item>
	</channel>
</rss>
